Game Development // Task 1

05.04.2023 - 09.07.2023 // Week 01 - Week 14
Yong Li Qing Vernice / 0352288
Bachelor of Design (Hons) in Creative Media
Game Development
Task 1 // 


LECTURE

Week 1

The elements of the gameplay,

  • Challenge

    • This element will make it difficult for the players to achieve their game objectives.

      • Punishment is an example of introducing further challenges for the player.

  • Strategy

    • to overcome challenges and obstacles, the player should be able to think which allows them to develop a way to navigate through difficult situations present in a game.

  • Chance

    • Chance is the element in your gameplay design that will help prolong the life of the player.

    • “Chance” balance it in various forms and most of the time it will be in the form of “rewards”.

      • Bonus number of life

      • Health bar replenish

      • Game time increase

      • Periodic invincibility

      • Super bomb

      • Special weapon

      • Speed booster

  • Choice

    • Most common in RGB type of game or interactive story

    • The decision that the player makes will later affect the story in many ways

  • Luck

    • Luck is an element in a game that can help change the player’s outcome in the game

    • While in a state of losing, suddenly managed to get the player 

    • An item can bring luck to the player


Process of designing the content and rules of the game in the pre-production stage and design of gameplay, environment, storyline and characters. Game design requires artistic and Technical competence in writing skills.

Envision how a game will work during the game.

How what happens


Affects someone


In pursuit of a difficult goal


How he or she changes



Story Spine/ spline

Exposition

Conflict

Climax

Resolution

Introduction to the characters, premise, goals and objectives

Obstacles and challenges to overcome before meeting the goals

The final battle, the hardest & last challenges (Big Boss Fight)

Conclusion 

What happened after?


Week 2

Game ideation

Key topics 

How to generate ideas for your game

Method 1: 

Brainstorming

Method 2:

Brainwriting 6-3-5 (In a Group)

Method 3: 

S.C.A.M.P.E.R.

  • Substitute

  • Combine

  • Adapt

  • Modify

  • Put to another use

  • Eliminate

  • Reverse

Method 4:

3(i)

1. Incorporate/ include
2. Improve 

3. Inverse/invert




INSTRUCTION

Exercise

In this week's Exercise, we were divided into a group of 5 and used neither Method 3: S.C.A.M.P.E.R nor Method 4: 3(i) to brainstorm ideas that could lead us think of a story based on a published 2D platformer game. At first, we think of one 2D platformer game we know or played. So we came up with Cookie Run, Fireboy and Watergirl, Terraria, Plants vs Zombie and Soul Knight. In the end, we used Fireboy and Watergirl as the base of our concept.

Our group members:
Alicia Teng Yi Ling (0345159) 
Yong Li Qing Vernice (0352288) 
Ataka Lukman Hamzah (0350012) 
Hoo Shao Cheng (0344285) 
Huang Hui Lin (0347003)


Group Exercies_PPT Slides_Ice Mage & Fire Knight In England

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