Yong Li Qing Vernice / 0352288
Bachelor of Design (Hons) in Creative Media
LECTURE
Week 1
The elements of the gameplay,
Challenge
This element will make it difficult for the players to achieve their game objectives.
Punishment is an example of introducing further challenges for the player.
Strategy
to overcome challenges and obstacles, the player should be able to think which allows them to develop a way to navigate through difficult situations present in a game.
Chance
Chance is the element in your gameplay design that will help prolong the life of the player.
“Chance” balance it in various forms and most of the time it will be in the form of “rewards”.
Bonus number of life
Health bar replenish
Game time increase
Periodic invincibility
Super bomb
Special weapon
Speed booster
Choice
Most common in RGB type of game or interactive story
The decision that the player makes will later affect the story in many ways
Luck
Luck is an element in a game that can help change the player’s outcome in the game
While in a state of losing, suddenly managed to get the player
An item can bring luck to the player
Process of designing the content and rules of the game in the pre-production stage and design of gameplay, environment, storyline and characters. Game design requires artistic and Technical competence in writing skills.
Envision how a game will work during the game.
Story Spine/ spline
Week 2
Game ideation
Key topics
How to generate ideas for your game
INSTRUCTION
In this week's Exercise, we were divided into a group of 5 and used neither Method 3: S.C.A.M.P.E.R nor Method 4: 3(i) to brainstorm ideas that could lead us think of a story based on a published 2D platformer game. At first, we think of one 2D platformer game we know or played. So we came up with Cookie Run, Fireboy and Watergirl, Terraria, Plants vs Zombie and Soul Knight. In the end, we used Fireboy and Watergirl as the base of our concept.
Group Exercies_PPT Slides_Ice Mage & Fire Knight In England
FEEDBACK
REFLECTION
Comments
Post a Comment